Suppose our image object is selImage to be resized in iPhone app. See following code for this:
CGFloat newWidth = selImage.size.width; CGFloat newHeight = selImage.size.height; CGFloat maxWidth = [[dict valueForKey:@"MaxWidth"] floatValue]; CGFloat maxHeight = [[dict valueForKey:@"MaxHeight"] floatValue]; //Scale the Image CGFloat scale = 0.0; if (newWidth > maxWidth || newHeight > maxHeight) { if (maxWidth/newWidth < maxHeight/newHeight) { scale = maxWidth/newWidth; } else { scale = maxHeight/newHeight; } newWidth = newWidth*scale; newHeight = newHeight*scale; } selImage = [self resizedImage:selImage Rect:CGRectMake(0.0, 0.0, newWidth, newHeight)]; - (UIImage *) resizedImage:(UIImage *)inImage Rect:(CGRect)thumbRect { UIGraphicsBeginImageContext(thumbRect.size); [inImage drawInRect:thumbRect]; UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); return newImage; }
Hope, It helps.
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